insidescoop: credit - haptisms @ lj (ORAAAAAAAH!)
2021-11-02 06:27 am

TWO ISLAND MARRIED GYMS - (ALL IS FAIR IN) LOVE & WAR BADGES



TWO ISLAND MARRIED GYMS


APPEARANCE - LOCATION - BASICS

Located at Two Island in the Sevii Island chain, the Two Island Married Gyms (shortened to 'Two Island Gym') is a curious structure in that it is functionally two gyms in one; as well as the home of Jolyne and Carly's Photo Gallery (and farm). While on Two Island itself, one can access a path that moves behind Carly's Photo Studio & Ice Cream Stand- this path in turn leads to a bridge spanning between Two Island, and its small, formerly uninhabited islet. It is the middle of this bridge, which acts as the Gym- massive, and literally half submerged in water, the entire place is set up to change according to certain days of the week.

No matter the day however, customer enjoyment is not lost. The upper floor, protected and shaded in part by a mesh of glass tunnels within which magikarp can be seen swimming through, alternates between acting as a stage for local market sales, and a series of stands upon which battles can be watched from. Moving below through the stairs located at either point connecting to the bridge takes one to the Art Gallery in the meantime- with walls covered in various photos, occasional seats provided for people to enjoy the pictures there...or of course, the sight of the pokemon out in the sea. Where the tubes above the waterline allow fish pokemon to swim through for a taste of the above, the gallery below is formed of various tubes and walk-ways to allow the opposite for visitors.




CHALLENGE INFORMATION

The Two Island Gym has two challenges; on Tuesdays, Fridays, and Saturdays, Carly will be hosting her Gym Challenge; a barrier will erect itself at the far end of the marketplace area, blocking the Gyarados-mouthed stairway that leads to the islet and forcing trainers to enter through the one nearest Two Island. On Mondays, Wednesdays, and Thursdays, Jolyne will host however, and trainers will be able to simply walk through the stands and across the bridge to the arena on the islet. Both badges, while individual in their own right, can notably be linked together to form a complete shape.




CARLY - THE LOVE BADGE
*
JOLYNE - THE WAR BADGE
- The Love Badge resembles a betta fish, with fins curling curiously inward akin to one half of a 'yin-yang' style circle. The Betta is printed in simple prismatic blue, showing hues of green and pink given the light and rimmed with metal. When linked with the War Badge, the fins click over parts of the bird.

Challengers who obtain this badge will also obtain a cash prize of 10,000P, along with the Shed Shell- an item that allows pokemon to withdraw from battle regardless of trapped conditions and abilities.
- The War Badge resembles a hummingbird, wings and beak turned inward to loosely form part of a 'yin yang' circle. The bird is printed in prismatic green, showing hues of orange and red depending on the light, rimmed with metal. When linked with the Love badge, the beak and wings overlap across the betta.

Challengers who obtain this badge will also obtain 10,000P in cash prize, alongside the Expert Belt- an item that empowers supereffective moves.
Challengers for Carly's badge will find themselves facing no Pokemon Challenge. Instead, one of Carly's pokemon will greet the challenger at the base of the entrance, notably carrying a key. This key is the only way through the exit stairway, and therefore the only way to reach Carly for her badge. Challengers must somehow befriend, or convince the pokemon to otherwise part with their key, without battling them; if a battle starts, the pokemon knows to run and hide somewhere else in the gallery maze.

Upon reaching Carly, she will be seated simply in a chair under a sun umbrella on the arena platform, likely working on paperwork. The badge will be passed to the Trainer for simply reaching her.
Challengers for Jolyne's badge will experience a unique challenge that cannot- and in fact will not- be defeated by level alone. Challengers for the badge are able to immediately access the arena on the islet- which can arrange itself to include obstacle pillars, or similar furnishings, to further enhance a battle. Jolyne will, according to the levels of the challenging team, either set a time limit that they must remain within the arena for OR simply call for a 'fight to the finish'; which means either knocking her own pokemon from the arena, or causing them to faint.

Upon stating the level ranges of the challenging pokemon and receiving this challenge, Jolyne will then bring forward a team of level 100 pokemon, determined according to the challenger. It is, after all, not a battle meant to be won- but rather, withstood.


PLOTTING & CHALLENGES

For those who wish to challenge either of the Gym Leaders, the hours of the Gym are 11AM to 9PM, and the Gym is entirely closed on Sundays. Challengers should fill in the following form, with results determined given actions the characters will be taking. This form may also be used to request IC threads for the challenges, which will be arranged accordingly.


insidescoop: credit - alpha-graphics @ lj (Default)
2019-06-17 05:29 pm
Entry tags:

CR CHART

KEY
♥ Crush On ☀ Friendly Toward ♣ Uncertain ☁ Grumbly Toward ♠ Hate
  ♩ Just Met ♪ Relatively Acquainted ♫ Familiar With  
QUICK LINKS
         
insidescoop: credit - alpha-graphics @ lj (Default)
2019-06-11 07:45 pm
Entry tags:

IC INBOX | VICTORY ROAD

I'll put stuff here later but for now IT'S JUST CARLY'S POKEGEAR LEAVE MESSAGE BYE
insidescoop: credit - alpha-graphics @ lj (Default)
2019-06-03 09:08 pm
Entry tags:

VICTORY ROAD | IC INFO


CARLY NAGISA
P~180000
PokeGear InboxCreditApp
ABOUT
AGE: 23
DOB: ???
TRAINER CLASS: 'Unknown'
JOB: Team Rocket Alpha/Gym Leader
CURRENT LOCATION: Two Island
APPEARANCE
HAIR: Mid-back length, black. Parts held up by joltik.
EYES: Grey; wears Glasses (Contacts on Rocket Missions)
HEIGHT: 5'8''
WEIGHT: 125lbs
NOTABLE MARKS: Odd 'burn mark' on right forearm
CURRENT FASHION: Akin to 'Reporter' style trainers; glasses, capris, vest, shoes. Dumb Relic Bracelet.
POKEMON INFO
BADGES:



PARTY POKEMON:

IN ROTATION (Switching In/Out of Party):
ROCKET-RIDE POKEMON:

DORM POKEMON:


PC POKEMON
PREVIOUSLY CAUGHT
INHERITED
Current Mission Status
Basic Assignment: Pokemon Acquirement
Payment Options
Rocket Pay | 3000P Weekly + Potential Bonuses
Egg Sales | 1000P Per Egg, Scattered;
'Try Your Luck: Meowth or Stufful or Litten'

Payday Walks | 1500P Per Evening the Meowht are Walked
TRAVEL METHODS
RidePager | Surf! Fly! WOW!
Gogoat | Now Foot-Speed + a Caravan!
Biking | Applicable only in outdoor locations, on reasonable paths.
Feet | The Only Option in caves, and rocky paths.
Prior Missions & Jobs
Safari Zone Heist (Oct 17 2019)
Goldenrod Market Heist (Dec 20 2019)
Pewter Museum Heist (Late Feb 2019)
PokeGear
Standard Apps | Radio, Phone, Map, Dex
Alarm App | Clock Add-On
Kanto Discovery Trail | Game
Pokémon Shuffle | Game
Magikarp Jump | Game
Notepad App
Music (5 Songs, mostly Relaxing)
Unlimited Use Magnet Pass
Dorm/Caravan & Storage
Dark Signer Uniform
Cookie Tin (Empty)
Mimikyu Costumes (Eevee, Meowth, Riolu)
Knit Wool Hat + Moonball Brooch
Yellow Scarf
Lens Case
Make-up Bag
Santa Bulba
Fridge Food
Cot-Tent + Rocket Bedding
Traps Storage (5 Snare, 5 Net, + Mini-Catapult)
Sail Fossil; Camp Alpha 2019. Desk Ornament
Various Ancient Coins (Well Kept!); Prom 2020
Jaw Fossil; Prom 2020. Desk Ornament
Unused Hidden Ability Candy Used by Jolyne; Camp Alpha 2019.
(Dorm) Standard Grunt Furnishings; Desk, Chair, Bed, Closet.
(Dorm) Standard Grunt Washroom Essentials; Towel, Handtowel (Washcloth when not travelling). Soap.
(Dorm) Feeding Bowl & Water Bowl
Remaining Clothing kept in Caravan; total includes:
    3 Sweaters, 3 Long-sleeve Shirts, 3 T-shirts, 2 3/4 Shirts, 2 Tanks, 4 Cycling Shirts, 3 Jeans, 2 Sweatpants, 3 Shorts, 3 Capris, 2 Cycling Shorts, 4 Nightshirts, 2 PJ Pants, 5 Bras, 7 Pairs Underwear, 5 Pairs Socks

TMs & Held Items
Everstone (Held; Joltik)
Weakness Policy (Held; Golurk)
Lucky Egg
White Flute
Sacred Ash (1)
Deapsea Salt (1)
Beast's Challenge
Bird's Gratitude
Secret Power (Re-Usable)
Sunny Day (Not Used)
Volt Switch (Used)
Roost (Not Used)
U-Turn (Not Used)
Attract (Not Used)
Ally Switch (Not Used)
Shadow Ball (Not Used)
Hail (Not Used)
Ice Beam (Used)
Rock Slide (Not Used)
Water Pulse (Not Used)
Thunder (Not Used)
Giga Drain (Not Used)
Toxic (Not Used)
Psychic (Not Used)
Fire Blast (Not Used)
Hyper Beam (Not Used)
HM Strength
HM Fly
HM Surf
HM Whirlpool
HM Rock Smash
Backpack Contents
Ride Pager | Surf
Rocket Essentials (Book, Uniform)
Cooking Set & Utensils
Food (Noodles, Water, TrailMix)
Winter Clothing/Supplies
Spare Clothing; Winter
Nightclothes & Underclothes
Winter Coat/Hat/Scarf
Relic Bracelet (Alpha Camp 2019)
Toiletries & Washcloth
10 Ultraballs
10 Hyper Potions
10 Revives
10 Elixirs
1 Max Repel
1 Repel
Snow Boots & Socks
insidescoop: credit - alpha-graphics @ lj (Default)
2019-05-31 08:38 pm

APP BACKUP | VICTORY ROAD

Player
Name: Usagi
E-mail: PM for that please!
Preferred Contact: [plurk.com profile] usagisquared
Timezone: EST
Current Characters in Victory Road: N/A

Character
Name: Carly Nagisa
Series: Yu-Gi-Oh! 5Ds
Timeline: '(Second) Death' - End Ep 59, after turning into Dust (Carly's Canon Point is technically a spoiler to those intending to watch 5D's. Please be aware of this before highlighting)
Canon Resource Links: Here! If you're looking to ever watch Yu-Gi-Oh! 5Ds, spoiler warning regarding the first season! Especially for the personality below.

Personality: When it comes to describing Carly, her entire casual 'look' appears to give it away. From the thick layered glasses to the less than optimal fashion choices, everything screams 'Clutzy Ditz'- she stammers when she's nervous, fumbles and drops things constantly, and when the going gets tough in her business life? It just gets tougher, and Carly gets trampled. The girl just can't catch a break- but for all the traits of a 'failure', she has a surprising amount of hidden depth that comes forward not only in her brief period as a villain but also before it.

The thing that contributes the most to her failings after all, is her tendency to try too hard; Carly is carried away by her emotions with dramatic ease, ranging from wide grins and smug glares when she thinks she's in the lead on something, to frustrated sputtering shouts when she's threatened, all the way to literal waterfalls of tears when it seems she has no way out other than despair. These emotional displays aren't simply gags either- Carly's tears during her breakdown over becoming a Dark Signer can only be interpreted as heartbreaking, and there is no doubt that her emotions are genuine when on the screen.

It is easy however, to forget those genuine moments- as Carly is typically not a 'violent' person after all, her anger does not appear 'threatening' despite it being the emotion she is most prone to being caught up in. Not even when she herself feels no threat in the given moment- when those she feels superior to challenge her words, she flares up and snaps out protests without pause. Unfortunately, this means either turning accusations on the other, or snipping out hair-thin excuses of varying amounts of sense.

Carly is already open with her words as it is. If it isn't carelessly snapping at someone she doesn't like when she thinks she can get away with it, it's when she's apologizing to someone she couldn't get away with talking back to. For all that Carly shrinks down and apologizes profusely if she's crossed a line (or upset someone she cares for), she'll still be caught in the action of the moment, slipping in comments and protests while jumping ahead of herself- an easy example being her eager 'It's my turn!' while dueling alongside Jack Atlas, only for the man to counter that it's his turn- a quick 'sorry' being her nervous reply. It's an almost instinctive response when Carly feels the need to jerk away from a situation to apologize. Her head ducked down, and her voice shrilled.

Such defensive measures could easily be based in self preservation- in a rare moment of quiet introspection, she can be seen promising herself that she would never again be forced to live 'that way'- which is to say, on the streets. Her car itself shows proof that she has lived in it, and her actions as a reporter prove that she's familiar with less-than-honorable actions- not to mention, an unexpected degree of intelligence. She picks the perfect bribe for an informant while seeking access to a large organization building for investigation, and has at least enough skill in reading emotions to know what to say to learn what she needs. Carly can certainly act like and BE a fool- but it does not necessarily make her a complete one, and self-preservation is a 'smart' trait. With her behavior regarding her editor- panicked promises to have stories ready on time, no matter the cost- it wouldn't be surprising for her to focus on her own situation over others.

And Carly is absolutely selfish, even for more than just 'safety' reasons. From seeking out Jack Atlas for her story, and then seeking out 'Arcadia' and the 'Signers' simply for the excuse to see him again- and even the wish which allowed her to rise from the dead- Carly's pursuits are without a doubt 'selfish'.

But she also regrets those selfish attitudes after each and every incident, however late the thoughts may be. Carly is at her core a kind person, someone whose dream as a child was to simply witness and share the news of others doing their best. She empathizes incredibly with the struggles of others, and it is that empathy which allows her to realize the emotional pain Jack is in and therefore put her career aside to help him- even before she realizes she's fallen in love with him. She is the one who convinces him to become a 'King for the People', and more importantly the one who goes from seeing him as a source of information to someone who would nurse his injuries while hiding in her home.

It is a child-like level of kindness and selfishness, truly. She is quick to snap back and draw back, quick to grin over her achievements with over-exaggerated self-praise, and most notably quick to react emotively to a given situation, regardless of the intelligence she has. She has many, many wants- but her kindness trumps it all, and time and time again her heart caves to the situations of the Other. Her near innocence, displaying itself in quirks such as oddball remarks or attempts to fortune tell her way through the day with cards only adds to this.

And this attitude is only supported by her actions as a Dark Signer. For all that the Dark Signers were revived to face the Signers, Carly is notable in that she is at least partly possessed and manipulated through most of her actions. After she first unleashes vengeance upon her murderer, she comes to her senses with absolutely no memory of the incident- and under the influence of the Earthbound God who revived her, she is practically a 'dark mirror' of herself. Her charming habit of drawing cards to tell fortunes becomes an obsession with fate- becoming hellbent on defeating Jack to be 'eternally bound' to his side, and worse, relishing in his struggles and physical injury. It is a 'side' of her exaggerated from her worst points, that her best points band against to fight back. Carly is the only one of the Dark Signers so clearly 'possessed' by her god, who is able to counter the effects enough to change her 'fate'- to force her duel into a loss, sparing both the one she loves, and the world as a consequence.

She is determined, smart, and above all kind.

It just takes a bit to find those points behind the stammering and glasses.

Pokémon Information
Affiliation: TEAM ROCKET
Starter: Mimikyu for lvl 15, Salandit for lvl 5.
Password: Atomic Fireball

Samples
RP Sample: Carly's 4th Wall Top Level
and,
Susie Thread, + Steven Thread for added range of character.

Victory Road Sample:

[OOC - Mild warning that Carly's introspection will involve the events leading to her death/including it. While not graphic, it bears reason for a heads up.]

Before she even opened her eyes, she could hear music. It started quiet- almost muffled in fact (which was possibly in part because she had her ears surrounded by pillow- but then again very likely not).

It slowly grew louder however, enough that she couldn't help but stir into consciousness. With a groan, Carly sat up. Her head was pounding- and so was the rest of her actually. She wondered if she should really be surprised. Being knocked off a bike the way she had been, she'd have had bruises for weeks if she hadn't lost the-

"AH-! JACK-!" Carly exclaims, eyes shooting open to a blurred and hazy room. She blinks multiple times before realizing the vision won't clear, and fumbles around at her sides until she feels something hard. It's only instinct that has her searching- by the time her fingers wrap around the broken set of glasses she'd been wearing, she realizes she shouldn't have been wearing them to begin with.

She only wore those for a few seconds before she turned to dust in Jack's arms.

Glasses set upon her face, the events from her last memories come crashing down into her mind, ignorant to the beat of the music in her ears. What meets her eyes is almost painfully normal however, even compared to the room she had in Old Momentum with the Dark Signers. She's in a bed- simple, but certainly adequate enough for a comfortable sleep. There's a desk beside the bed even, with a letter and two desk ornaments that look a bit like stress balls. Or maybe they are stress balls?

They're some kind of ball.

Staring around the room for a few moments, she doesn't even know if she should move. She lost. She lost, she remembers that much, and yet instead of the irritated voice of Aslla Piscu punishing her for it, she can hear nothing but song. Peaceful, even comforting, and it doesn't make sense.

Unbidden, tears start welling in her eyes, and she wraps her arms around herself. She's supposed to be gone, isn't she? Slowly she looks down over her outfit- the same uniform of the Dark Signers- and then back around the room. This can't be the Netherworld. This can't be the realm where the Earthbound are, well, bound- the realm that she's supposed to be in, because it was either that or Jack never would have succeeded, and then the Signers would have lost, and the world would have...

"KHn...Mnh..." She chokes, covering her face for a moment while trying not to cry too hard. She can handle this, Carly tells herself as she shakily gets off the bed. She can! Something is obviously...different, about what's going on after all. And even though it hurts, even though she's gone she did that on purpose hadn't she?

She didn't want to be a Dark Signer in the first place, so it was for the best that she manage to turn against them long enough for Jack to land the final blow.

Her hands shaking, Carly reaches for the letter on the desk, only know noticing some sort of digital device near it- a backpack upon the chair. It's more of a note than a letter, she realizes with confusion. The music is still humming (really, what kind of place is this? It's like being in an elevator. ...Almost.)- it's not too loud, but it's hard to ignore as well, which she's beginning to find is for the best.

It's a good distraction from the shock.

"...'Welcome to Team Rocket'..?" she reads, blinking rapidly at the paper. She closes the eye behind her broken lens before adjusting her glasses again, re-reading the first few sentences again. It's certainly written casually enough. And....strangely enough for that matter (even she wasn't recruited this abruptly with the Dark Signers, right? ....Well, maybe she was if she thinks about it). And-

"Heh? That's what these balls are for?" Carly asks to no one, blinking at the orbs. And more alarmingly she realizes, reading the last two points (that fifth one is certainly more than she got out of any work place, she notes bitterly, and she wonders if it's actually an Honest Rule)...

"'We don't know why you're com-' H-Heh!? This music isn't their fault!?" she hisses, rapidly searching the walls with her eyes. She would have thought it was hidden speakers, or even normal speakers but it's actually in her head?!

Her hands still shaking, Carly tentatively takes the pokeballs from the desk- and proceeds to collapse back onto the bed to a seat, staring dumbly at them. She needs to think. And sort out her situation, she notes to herself. First point...she definitely died, didn't she? Wiping a few tears with her elbow and grimacing when she nearly scratches it on the broken lens, Carly nods. Right. That definitely happened. Aslla Piscu possessed her to try and make her win, and then she'd fought back so that Jack would be forced to win instead. They'd had their final words, while she laid against his arms and...

Alright, point two- she looks up from the pokeballs (it said 'pokemon', and these are balls, so they are Pokeballs now, she's decided). This is not the netherworld. That's supposed to be like...some sort of Evil God Prison or something. Something where demons go. She was supposed to go there.

She very obviously hasn't.

Point...Three. She's instead woken up in a new place, very alive- she rests the pokeballs on her lap for just a minute to check her pulse, and she sure isn't a zombie anymore, so that's exciting- yet she's in the clothes she had when she died...

There's instructions, a new 'team' to be part of (a cafeteria sounds nice at least, and being on the winning team is an ominous statement in itself but maybe her luck has come through this time?), and...

Music. There's music.

The pokeballs roll off her lap and crash to the ground, Carly yelping loudly as a 'puppet' with a stick tail, and some sort of little (large) salamander appears near the cracked open things.

She stares at them for about two seconds, and collapses back on the bed.

".....H...Haaaaaauuuh...I'm in an isekai..."

She'd best get that uniform on, and figure out what this 'new life' is going to be. At least it'll be better than the netherworld, she thinks.